Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE3:ParticleModuleAccelerationOverLifetime (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 11:47, 6 November 2009 by (Talk)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UDK Object >> ParticleModule >> ParticleModuleAccelerationBase >> ParticleModuleAccelerationOverLifetime
Package: 
Engine
This class in other games:
UT3


Properties[edit]

Property group 'Acceleration'[edit]

AccelOverLife[edit]

Type: DistributionVector.RawDistributionVector

The acceleration of the particle over its lifetime. Value is obtained using the RelativeTime of the partice. The current and base velocity values of the particle are then updated using the formula velocity += acceleration* DeltaTime where DeltaTime is the time passed since the last frame.

Default value:

Member Value
Distribution DistributionAccelOverLife
LookupTable
  1. 0.0
  2. 0.0
  3. 0.0
  4. 0.0
  5. 0.0
  6. 0.0
  7. 0.0
  8. 0.0
LookupTableChunkSize 3
LookupTableNumElements 1
Op 1

Default values[edit]

Property Value
bUpdateModule True