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UE3:ParticleModuleAcceleration (UDK)

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UDK Object >> ParticleModule >> ParticleModuleAccelerationBase >> ParticleModuleAcceleration
Package: 
Engine
This class in other games:
UT3


Properties[edit]

Property group 'Acceleration'[edit]

Acceleration[edit]

Type: DistributionVector.RawDistributionVector

The initial acceleration of the particle. Value is obtained using the EmitterTime at particle spawn. Each frame, the current and base velocity of the particle is then updated using the formula velocity += acceleration * DeltaTime where DeltaTime is the time passed since the last frame.

Default value:

Member Value
Distribution DistributionAcceleration
LookupTable
  1. 0.0
  2. 0.0
  3. 0.0
  4. 0.0
  5. 0.0
  6. 0.0
  7. 0.0
  8. 0.0
LookupTableChunkSize 3
LookupTableNumElements 1
Op 1

bApplyOwnerScale[edit]

Type: bool

If true, then apply the particle system components scale to the acceleration value.

Default values[edit]

Property Value
bSpawnModule True
bUpdateModule True