I don't need to test my programs. I have an error-correcting modem.

UE3:ParticleModuleAttractorPoint (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 11:47, 6 November 2009 by (Talk)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UDK Object >> ParticleModule >> ParticleModuleAttractorBase >> ParticleModuleAttractorPoint
Package: 
Engine
This class in other games:
UT3


Properties[edit]

Property group 'Attractor'[edit]

bAffectBaseVelocity[edit]

Type: bool

If TRUE, the velocity adjustment will be applied to the base velocity.

bOverrideVelocity[edit]

Type: bool

If TRUE, set the velocity.

bUseWorldSpacePosition[edit]

Type: bool

If TRUE, treat the position as world space. So don't transform the the point to localspace.

Position[edit]

Type: DistributionVector.RawDistributionVector

The position of the point attractor from the source of the emitter.

Default value:

Member Value
Distribution DistributionPosition
LookupTable
  1. 0.0
  2. 0.0
  3. 0.0
  4. 0.0
  5. 0.0
  6. 0.0
  7. 0.0
  8. 0.0
LookupTableChunkSize 3
LookupTableNumElements 1
Op 1

Range[edit]

Type: DistributionFloat.RawDistributionFloat

The radial range of the attractor.

Default value:

Member Value
Distribution DistributionRange
LookupTable
  1. 0.0
  2. 0.0
  3. 0.0
  4. 0.0
LookupTableChunkSize 1
LookupTableNumElements 1
Op 1

Strength[edit]

Type: DistributionFloat.RawDistributionFloat

The strength of the point attractor.

Default value:

Member Value
Distribution DistributionStrength
LookupTable
  1. 0.0
  2. 0.0
  3. 0.0
  4. 0.0
LookupTableChunkSize 1
LookupTableNumElements 1
Op 1

StrengthByDistance[edit]

Type: bool

The strength curve is a function of distance or of time.

Default value: True

Default values[edit]

Property Value
bSupported3DDrawMode True
bUpdateModule True