UE3:ParticleModuleEventGenerator (UDK)

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UDK Object >> ParticleModule >> ParticleModuleEventBase >> ParticleModuleEventGenerator
Package:
Engine


Properties

Property group 'Events'

Events

Type: array<ParticleEvent_GenerateInfo>

Modifiers: export, noclear


Default values

Property Value
bSpawnModule True
bUpdateModule True

Structs

ParticleEvent_GenerateInfo

Modifiers: native

ParticleSystemComponent.EParticleEventType Type
The type of event.
int Frequency
How often to trigger the event (<= 1 means EVERY time).
int LowFreq
Frequency range? (-1 indicates no - else [LowFreq..Frequency].
int ParticleFrequency
How often to trigger the event per particle (<= 1 means EVERY time) (collision only).
bool FirstTimeOnly
Only fire the first time (collision only).
bool LastTimeOnly
Only fire the last time (collision only).
bool UseReflectedImpactVector
Use the impact vector not the hit normal (collision only).
name CustomName
Should the event tag with a custom name? Leave blank for the default.
array<ParticleModuleEventSendToGame> ParticleModuleEventsToSendToGame
The events we want to fire off when this event has been generated

Default values:

Property Value
LowFreq -1