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UE3:ParticleModuleEventGenerator (UDK)

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UDK Object >> ParticleModule >> ParticleModuleEventBase >> ParticleModuleEventGenerator
Package: 
Engine


Properties[edit]

Property group 'Events'[edit]

Events[edit]

Type: array<ParticleEvent_GenerateInfo>

Modifiers: export, noclear


Default values[edit]

Property Value
bSpawnModule True
bUpdateModule True

Structs[edit]

ParticleEvent_GenerateInfo[edit]

Modifiers: native

ParticleSystemComponent.EParticleEventType Type 
The type of event.
int Frequency 
How often to trigger the event (<= 1 means EVERY time).
int LowFreq 
Frequency range? (-1 indicates no - else [LowFreq..Frequency].
int ParticleFrequency 
How often to trigger the event per particle (<= 1 means EVERY time) (collision only).
bool FirstTimeOnly 
Only fire the first time (collision only).
bool LastTimeOnly 
Only fire the last time (collision only).
bool UseReflectedImpactVector 
Use the impact vector not the hit normal (collision only).
name CustomName 
Should the event tag with a custom name? Leave blank for the default.
array<ParticleModuleEventSendToGame> ParticleModuleEventsToSendToGame 
The events we want to fire off when this event has been generated

Default values:

Property Value
LowFreq -1