I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX
UE3:ParticleModuleEventGenerator (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> ParticleModule >> ParticleModuleEventBase >> ParticleModuleEventGenerator |
- Package:
- Engine
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Properties[edit]
Property group 'Events'[edit]
Events[edit]
Type: array<ParticleEvent_GenerateInfo>
Modifiers: export, noclear
Default values[edit]
Property | Value |
---|---|
bSpawnModule | True |
bUpdateModule | True |
Structs[edit]
ParticleEvent_GenerateInfo[edit]
Modifiers: native
- ParticleSystemComponent.EParticleEventType Type
- The type of event.
- int Frequency
- How often to trigger the event (<= 1 means EVERY time).
- int LowFreq
- Frequency range? (-1 indicates no - else [LowFreq..Frequency].
- int ParticleFrequency
- How often to trigger the event per particle (<= 1 means EVERY time) (collision only).
- bool FirstTimeOnly
- Only fire the first time (collision only).
- bool LastTimeOnly
- Only fire the last time (collision only).
- bool UseReflectedImpactVector
- Use the impact vector not the hit normal (collision only).
- name CustomName
- Should the event tag with a custom name? Leave blank for the default.
- array<ParticleModuleEventSendToGame> ParticleModuleEventsToSendToGame
- The events we want to fire off when this event has been generated
Default values:
Property | Value |
---|---|
LowFreq | -1 |