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UE3:ParticleModuleEventReceiverSpawn (UDK)
Object >> ParticleModule >> ParticleModuleEventBase >> ParticleModuleEventReceiverBase >> ParticleModuleEventReceiverSpawn |
Contents
- Package:
- Engine
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Properties[edit]
Property group 'Location'[edit]
bUsePSysLocation[edit]
Type: bool
If TRUE, use the location of the particle system component for spawning. if FALSE (default), use the location of the particle event.
Property group 'Spawn'[edit]
bUseParticleTime[edit]
Type: bool
For Death-based event receiving, if this is TRUE, it indicates that the ParticleTime of the event should be used to look-up the SpawnCount. Otherwise (and in all other events received), use the emitter time of the event.
SpawnCount[edit]
Type: DistributionFloat.RawDistributionFloat
The number of particles to spawn.
Default value:
Member | Value |
---|---|
Distribution | RequiredDistributionSpawnCount |
LookupTable |
|
LookupTableChunkSize | 1 |
LookupTableNumElements | 1 |
Op | 1 |
Property group 'Velocity'[edit]
bInheritVelocity[edit]
Type: bool
If TRUE, use the velocity of the dying particle as the start velocity of the spawned particle.
InheritVelocityScale[edit]
Type: DistributionVector.RawDistributionVector
If bInheritVelocity is TRUE, scale the velocity with this.
Default value:
Member | Value |
---|---|
Distribution | RequiredDistributionInheritVelocityScale |
LookupTable |
|
LookupTableChunkSize | 3 |
LookupTableNumElements | 1 |
Op | 1 |
Internal variables[edit]
EventGeneratorType[edit]
Type: ParticleSystemComponent.EParticleEventType
Modifiers: deprecated
The type of event that will generate the kill.
EventName[edit]
Type: name
Modifiers: deprecated
The name of the emitter of interest for generating the event.
Default values[edit]
Property | Value |
---|---|
bSpawnModule | True |
bUpdateModule | True |