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UE3:ParticleModuleLocationDirect (UDK)

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UDK Object >> ParticleModule >> ParticleModuleLocationBase >> ParticleModuleLocationDirect
Package: 
Engine
This class in other games:
UT3

ParticleModuleLocationDirect

Sets the location of particles directly.

Properties[edit]

Property group 'Location'[edit]

Direction[edit]

Type: DistributionVector.RawDistributionVector

Currently unused.

Default value:

Member Value
Distribution DistributionDirection
LookupTable
  1. 0.0
  2. 0.0
  3. 0.0
  4. 0.0
  5. 0.0
  6. 0.0
  7. 0.0
  8. 0.0
LookupTableChunkSize 3
LookupTableNumElements 1
Op 1

Location[edit]

Type: DistributionVector.RawDistributionVector

The location of the particle at a give time. Retrieved using the particle RelativeTime. IMPORTANT: the particle location is set to this value, thereby over-writing any previous module impacts.

Default value:

Member Value
Distribution DistributionLocation
LookupTable
  1. 0.0
  2. 0.0
  3. 0.0
  4. 0.0
  5. 0.0
  6. 0.0
  7. 0.0
  8. 0.0
LookupTableChunkSize 3
LookupTableNumElements 1
Op 1

LocationOffset[edit]

Type: DistributionVector.RawDistributionVector

An offset to apply to the position retrieved from the Location calculation. The offset is retrieved using the EmitterTime. The offset will remain constant over the life of the particle.

Default value:

Member Value
Distribution DistributionLocationOffset
LookupTable
  1. 0.0
  2. 0.0
  3. 0.0
  4. 0.0
  5. 0.0
  6. 0.0
  7. 0.0
  8. 0.0
LookupTableChunkSize 3
LookupTableNumElements 1
Op 1

ScaleFactor[edit]

Type: DistributionVector.RawDistributionVector

Scales the velocity of the object at a given point in the time-line.

Default value:

Member Value
Distribution DistributionScaleFactor
LookupTable
  1. 1.0
  2. 1.0
  3. 1.0
  4. 1.0
  5. 1.0
  6. 1.0
  7. 1.0
  8. 1.0
LookupTableChunkSize 3
LookupTableNumElements 1
Op 1

Default values[edit]

Property Value
bSpawnModule True
bUpdateModule True