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UE3:ParticleModuleLocationPrimitiveBase (UDK)

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UDK Object >> ParticleModule >> ParticleModuleLocationBase >> ParticleModuleLocationPrimitiveBase
Package: 
Engine
Direct subclasses:
ParticleModuleLocationPrimitiveCylinder, ParticleModuleLocationPrimitiveSphere
This class in other games:
UT3

ParticleModuleLocationPrimitiveBase Base class for setting particle spawn locations based on primitives.

Properties

Property group 'Location'

Negative_X

Type: bool

If TRUE, the negative X axis is valid for spawning.

Default value: True

Negative_Y

Type: bool

If TRUE, the negative Y axis is valid for spawning.

Default value: True

Negative_Z

Type: bool

If TRUE, the negative Zaxis is valid for spawning.

Default value: True

Positive_X

Type: bool

If TRUE, the positive X axis is valid for spawning.

Default value: True

Positive_Y

Type: bool

If TRUE, the positive Y axis is valid for spawning.

Default value: True

Positive_Z

Type: bool

If TRUE, the positive Z axis is valid for spawning.

Default value: True

StartLocation

Type: DistributionVector.RawDistributionVector

The location of the bounding primitive relative to the position of the emitter.

Default value:

Member Value
Distribution DistributionStartLocation
LookupTable
  1. 0.0
  2. 0.0
  3. 0.0
  4. 0.0
  5. 0.0
  6. 0.0
  7. 0.0
  8. 0.0
LookupTableChunkSize 3
LookupTableNumElements 1
Op 1

SurfaceOnly

Type: bool

If TRUE, particles will only spawn on the surface of the primitive.

Velocity

Type: bool

If TRUE, the particle should get its velocity from the position within the primitive.

VelocityScale

Type: DistributionFloat.RawDistributionFloat

The scale applied to the velocity. (Only used if 'Velocity' is checked).

Default value:

Member Value
Distribution DistributionVelocityScale
LookupTable
  1. 1.0
  2. 1.0
  3. 1.0
  4. 1.0
LookupTableChunkSize 1
LookupTableNumElements 1
Op 1

Default values

Property Value
bSpawnModule True