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UE3:ParticleModuleMaterialByParameter (UDK)
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Revision as of 11:47, 6 November 2009 by (Talk)
Object >> ParticleModule >> ParticleModuleMaterialBase >> ParticleModuleMaterialByParameter |
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Properties[edit]
Property group 'ParticleModuleMaterialByParameter'[edit]
DefaultMaterials[edit]
Type: array<MaterialInterface>
Modifiers: editfixedsize
The default materials to use when the MaterialParameter is not found.
MaterialParameters[edit]
For Sprite and SubUV emitters only the first entry in these arrays will be valid. For Mesh emitters the code will try to match the order of the materials to the ones in the mesh material arrays.
See: UParticleModuleMaterialByParameter::Update
Default values[edit]
Property | Value |
---|---|
bUpdateModule | True |