Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE3:ParticleModuleSizeMultiplyLife (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 12:47, 6 November 2009 by (Talk)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UDK Object >> ParticleModule >> ParticleModuleSizeBase >> ParticleModuleSizeMultiplyLife
Package: 
Engine
This class in other games:
UT3


Properties[edit]

Property group 'Size'[edit]

LifeMultiplier[edit]

Type: DistributionVector.RawDistributionVector

The scale factor for the size that should be used for a particle. The value is retrieved using the RelativeTime of the particle during its update.

Default value:

Member Value
Distribution DistributionLifeMultiplier
LookupTable
  1. 0.0
  2. 0.0
  3. 0.0
  4. 0.0
  5. 0.0
  6. 0.0
  7. 0.0
  8. 0.0
LookupTableChunkSize 3
LookupTableNumElements 1
Op 1

MultiplyX[edit]

Type: bool

If true, the X-component of the scale factor will be applied to the particle size X-component. If false, the X-component is left unaltered.

Default value: True

MultiplyY[edit]

Type: bool

If true, the Y-component of the scale factor will be applied to the particle size Y-component. If false, the Y-component is left unaltered.

Default value: True

MultiplyZ[edit]

Type: bool

If true, the Z-component of the scale factor will be applied to the particle size Z-component. If false, the Z-component is left unaltered.

Default value: True

Default values[edit]

Property Value
bSpawnModule True
bUpdateModule True