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UE3:ParticleSystemReplay (UDK)

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UDK Object >> ParticleSystemReplay
Package: 
Engine


Properties[edit]

Property group 'ParticleSystemReplay'[edit]

ClipIDNumber[edit]

Type: int

Modifiers: native

Unique ID number for this replay clip

Internal variables[edit]

Frames[edit]

Type: array<ParticleSystemReplayFrame>

Modifiers: native, const

Ordered list of frames

Structs[edit]

ParticleEmitterReplayFrame[edit]

Modifiers: native

int EmitterType 
Type of emitter (EDynamicEmitterType)
int OriginalEmitterIndex 
Original index into the particle systems list of particle emitter indices. This is currently

only needed for mesh emitters.

pointer{ struct FDynamicEmitterReplayDataBase } FrameState 
State for the emitter this frame. The actual object type

ParticleSystemReplayFrame[edit]

Modifiers: native

A single frame within this replay

array<ParticleEmitterReplayFrame> Emitters 
Emitter frame state data