Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE3:ParticleSystemReplay (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 11:47, 6 November 2009 by (Talk)
Object >> ParticleSystemReplay |
- Package:
- Engine
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Properties[edit]
Property group 'ParticleSystemReplay'[edit]
ClipIDNumber[edit]
Type: int
Modifiers: native
Unique ID number for this replay clip
Internal variables[edit]
Frames[edit]
Type: array<ParticleSystemReplayFrame>
Modifiers: native, const
Ordered list of frames
Structs[edit]
ParticleEmitterReplayFrame[edit]
Modifiers: native
- int EmitterType
- Type of emitter (EDynamicEmitterType)
- int OriginalEmitterIndex
- Original index into the particle systems list of particle emitter indices. This is currently
only needed for mesh emitters.
- pointer{ struct FDynamicEmitterReplayDataBase } FrameState
- State for the emitter this frame. The actual object type
ParticleSystemReplayFrame[edit]
Modifiers: native
A single frame within this replay
- array<ParticleEmitterReplayFrame> Emitters
- Emitter frame state data