My program doesn't have bugs. It just develops random features.
Difference between revisions of "UE3:PointLightComponent (UDK)"
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m (1 revision: class descriptions for UDK January update (part 4)) |
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===Property group 'Lightmass'=== | ===Property group 'Lightmass'=== | ||
====LightmassSettings==== | ====LightmassSettings==== | ||
− | '''Type:''' {{tl|LightmassPointLightSettings|EngineTypes}} | + | '''Type:''' {{tl|LightmassPointLightSettings|EngineTypes|structs}} |
The Lightmass settings for this object. | The Lightmass settings for this object. | ||
Line 18: | Line 18: | ||
'''Default value:''' | '''Default value:''' | ||
{| class="list defaults" | {| class="list defaults" | ||
− | ! {{tl|LightmassPointLightSettings||EngineTypes|Member}} | + | ! {{tl|LightmassPointLightSettings||EngineTypes structs|Member}} |
! Value | ! Value | ||
|- | |- | ||
− | | {{tl|LightmassLightSettings||EngineTypes|IndirectLightingSaturation}} | + | | {{tl|LightmassLightSettings||EngineTypes structs|IndirectLightingSaturation}} |
| 1.0 | | 1.0 | ||
|- | |- | ||
− | | {{tl|LightmassLightSettings||EngineTypes|IndirectLightingScale}} | + | | {{tl|LightmassLightSettings||EngineTypes structs|IndirectLightingScale}} |
| 1.0 | | 1.0 | ||
|- | |- | ||
Line 30: | Line 30: | ||
| 100.0 | | 100.0 | ||
|- | |- | ||
− | | {{tl|LightmassLightSettings||EngineTypes|ShadowExponent}} | + | | {{tl|LightmassLightSettings||EngineTypes structs|ShadowExponent}} |
| 2.0 | | 2.0 | ||
|} | |} |
Latest revision as of 06:44, 17 January 2010
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Object >> Component >> ActorComponent >> LightComponent >> PointLightComponent |
- Package:
- Engine
- Direct subclasses:
- DominantPointLightComponent, SpotLightComponent, UTExplosionLight, UTShockBallLight
- This class in other games:
- UT3
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Properties[edit]
Property group 'Lightmass'[edit]
LightmassSettings[edit]
Type: EngineTypes.LightmassPointLightSettings
The Lightmass settings for this object.
Default value:
Member | Value |
---|---|
IndirectLightingSaturation | 1.0 |
IndirectLightingScale | 1.0 |
LightSourceRadius | 100.0 |
ShadowExponent | 2.0 |
Property group 'PointLightComponent'[edit]
FalloffExponent[edit]
Type: float
Modifiers: interp
Controls the radial falloff of the light
Default value: 2.0
MinShadowFalloffRadius[edit]
Type: float
The minimum radius at which the point light's shadow begins to attenuate.
Radius[edit]
Type: float
Modifiers: interp
Default value: 1024.0
ShadowFalloffExponent[edit]
Type: float
falloff for shadow when using LightShadow_Modulate
Default value: 2.0
ShadowRadiusMultiplier[edit]
Type: float
Modifiers: interp
used to control when point light shadow mapping goes to a hack mode, the ShadowRadiusMultiplier is multiplied by the radius of object's bounding sphere
Default value: 1.1
Translation[edit]
Type: Object.Vector
Modifiers: const
Internal variables[edit]
CachedParentToWorld[edit]
Type: Object.Matrix
Modifiers: const
Todo: remove me please
PreviewLightRadius[edit]
Type: DrawLightRadiusComponent
Modifiers: const
PreviewLightSourceRadius[edit]
Type: DrawLightRadiusComponent
Modifiers: const
Functions[edit]
Native functions[edit]
SetTranslation[edit]
Other instance functions[edit]
OnUpdatePropertyBrightness[edit]
Called from matinee code when Brightness property changes.
OnUpdatePropertyLightColor[edit]
Called from matinee code when LightColor property changes.