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UE3:RB_RadialImpulseComponent (UDK)
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Object >> Component >> ActorComponent >> PrimitiveComponent >> RB_RadialImpulseComponent |
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Properties[edit]
Property group 'RB_RadialImpulseComponent'[edit]
bCauseFracture[edit]
Type: bool
If true, will cause any FracturedStaticMeshActor pieces within expolsion to break.
bVelChange[edit]
Type: bool
ImpulseFalloff[edit]
Type: PrimitiveComponent.ERadialImpulseFalloff
ImpulseRadius[edit]
Type: float
Default value: 200.0
ImpulseStrength[edit]
Type: float
Default value: 900.0
Internal variables[edit]
PreviewSphere[edit]
Type: DrawSphereComponent
Default values[edit]
Property | Value |
---|---|
TickGroup | TG_PreAsyncWork |
Native functions[edit]
FireImpulse[edit]
native function FireImpulse (Object.Vector Origin)