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UE3:RB_RadialImpulseComponent (UDK)

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UDK Object >> Component >> ActorComponent >> PrimitiveComponent >> RB_RadialImpulseComponent
Package: 
Engine
This class in other games:
UT3


Properties[edit]

Property group 'RB_RadialImpulseComponent'[edit]

bCauseFracture[edit]

Type: bool

If true, will cause any FracturedStaticMeshActor pieces within expolsion to break.

bVelChange[edit]

Type: bool


ImpulseFalloff[edit]

Type: PrimitiveComponent.ERadialImpulseFalloff


ImpulseRadius[edit]

Type: float


Default value: 200.0

ImpulseStrength[edit]

Type: float


Default value: 900.0

Internal variables[edit]

PreviewSphere[edit]

Type: DrawSphereComponent


Default values[edit]

Property Value
TickGroup TG_PreAsyncWork

Native functions[edit]

FireImpulse[edit]

native function FireImpulse (Object.Vector Origin)