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UE3:RB_RadialImpulseComponent (UDK)

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UDK Object >> Component >> ActorComponent >> PrimitiveComponent >> RB_RadialImpulseComponent
Package: 
Engine
This class in other games:
UT3


Properties

Property group 'RB_RadialImpulseComponent'

bCauseFracture

Type: bool

If true, will cause any FracturedStaticMeshActor pieces within expolsion to break.

bVelChange

Type: bool


ImpulseFalloff

Type: PrimitiveComponent.ERadialImpulseFalloff


ImpulseRadius

Type: float


Default value: 200.0

ImpulseStrength

Type: float


Default value: 900.0

Internal variables

PreviewSphere

Type: DrawSphereComponent


Default values

Property Value
TickGroup TG_PreAsyncWork

Native functions

FireImpulse

native function FireImpulse (Object.Vector Origin)