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UE3:RB_RadialImpulseComponent (UDK)
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Object >> Component >> ActorComponent >> PrimitiveComponent >> RB_RadialImpulseComponent |
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Properties
Property group 'RB_RadialImpulseComponent'
bCauseFracture
Type: bool
If true, will cause any FracturedStaticMeshActor pieces within expolsion to break.
bVelChange
Type: bool
ImpulseFalloff
Type: PrimitiveComponent.ERadialImpulseFalloff
ImpulseRadius
Type: float
Default value: 200.0
ImpulseStrength
Type: float
Default value: 900.0
Internal variables
PreviewSphere
Type: DrawSphereComponent
Default values
Property | Value |
---|---|
TickGroup | TG_PreAsyncWork |
Native functions
FireImpulse
native function FireImpulse (Object.Vector Origin)