Always snap to grid
UE3:SVehicleSimBase (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Component >> ActorComponent >> SVehicleSimBase |
Contents
- 1 Properties
- 1.1 Property group 'SVehicleSimBase'
- 1.1.1 AutoDriveSteer
- 1.1.2 bAutoDrive
- 1.1.3 bClampedFrictionModel
- 1.1.4 bWheelSpeedOverride
- 1.1.5 WheelInertia
- 1.1.6 WheelLatAsymptoteSlip
- 1.1.7 WheelLatAsymptoteValue
- 1.1.8 WheelLatExtremumSlip
- 1.1.9 WheelLatExtremumValue
- 1.1.10 WheelLongAsymptoteSlip
- 1.1.11 WheelLongAsymptoteValue
- 1.1.12 WheelLongExtremumSlip
- 1.1.13 WheelLongExtremumValue
- 1.1.14 WheelSuspensionBias
- 1.1.15 WheelSuspensionDamping
- 1.1.16 WheelSuspensionStiffness
- 1.1 Property group 'SVehicleSimBase'
- Package:
- Engine
- Direct subclasses:
- SVehicleSimCar, UTVehicleSimHoverTank, UTVehicleSimChopper, UTVehicleSimHoverboard
- This class in other games:
- UDK
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
Property group 'SVehicleSimBase'
AutoDriveSteer
Type: float
bAutoDrive
Type: bool
bClampedFrictionModel
Type: bool
Friction model that clamps the frictional force applied by the wheels. Should be more realistic.
bWheelSpeedOverride
Type: bool
Allows you to set the axle speed directly
WheelInertia
Type: float
Default value: 1.0
WheelLatAsymptoteSlip
Type: float
Default value: 1.4
WheelLatAsymptoteValue
Type: float
Default value: 0.7
WheelLatExtremumSlip
Type: float
Default value: 0.35
WheelLatExtremumValue
Type: float
Default value: 0.85
WheelLongAsymptoteSlip
Type: float
Default value: 2.0
WheelLongAsymptoteValue
Type: float
Default value: 0.6
WheelLongExtremumSlip
Type: float
Default value: 0.1
WheelLongExtremumValue
Type: float
Default value: 1.0
WheelSuspensionBias
Type: float
WheelSuspensionDamping
Type: float
WheelSuspensionStiffness
Type: float