I'm a doctor, not a mechanic

UE3:SVehicleSimBase (UDK)

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UDK Object >> Component >> ActorComponent >> SVehicleSimBase
Package: 
Engine
Direct subclasses:
SVehicleSimCar, UTVehicleSimChopper, UTVehicleSimHoverboard
This class in other games:
UT3

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

Property group 'SVehicleSimBase'[edit]

AutoDriveSteer[edit]

Type: float


bAutoDrive[edit]

Type: bool


bClampedFrictionModel[edit]

Type: bool

Friction model that clamps the frictional force applied by the wheels. Should be more realistic.

bWheelSpeedOverride[edit]

Type: bool

Allows you to set the axle speed directly

WheelInertia[edit]

Type: float


Default value: 1.0

WheelLatAsymptoteSlip[edit]

Type: float


Default value: 1.4

WheelLatAsymptoteValue[edit]

Type: float


Default value: 0.7

WheelLatExtremumSlip[edit]

Type: float


Default value: 0.35

WheelLatExtremumValue[edit]

Type: float


Default value: 0.85

WheelLongAsymptoteSlip[edit]

Type: float


Default value: 2.0

WheelLongAsymptoteValue[edit]

Type: float


Default value: 0.6

WheelLongExtremumSlip[edit]

Type: float


Default value: 0.1

WheelLongExtremumValue[edit]

Type: float


Default value: 1.0

WheelSuspensionBias[edit]

Type: float


WheelSuspensionDamping[edit]

Type: float


WheelSuspensionStiffness[edit]

Type: float