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UE3:SVehicleSimBase (UDK)
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Object >> Component >> ActorComponent >> SVehicleSimBase |
Contents
- 1 Properties
- 1.1 Property group 'SVehicleSimBase'
- 1.1.1 AutoDriveSteer
- 1.1.2 bAutoDrive
- 1.1.3 bClampedFrictionModel
- 1.1.4 bWheelSpeedOverride
- 1.1.5 WheelInertia
- 1.1.6 WheelLatAsymptoteSlip
- 1.1.7 WheelLatAsymptoteValue
- 1.1.8 WheelLatExtremumSlip
- 1.1.9 WheelLatExtremumValue
- 1.1.10 WheelLongAsymptoteSlip
- 1.1.11 WheelLongAsymptoteValue
- 1.1.12 WheelLongExtremumSlip
- 1.1.13 WheelLongExtremumValue
- 1.1.14 WheelSuspensionBias
- 1.1.15 WheelSuspensionDamping
- 1.1.16 WheelSuspensionStiffness
- 1.1 Property group 'SVehicleSimBase'
- Package:
- Engine
- Direct subclasses:
- SVehicleSimCar, UTVehicleSimChopper, UTVehicleSimHoverboard
- This class in other games:
- UT3
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Properties[edit]
Property group 'SVehicleSimBase'[edit]
AutoDriveSteer[edit]
Type: float
bAutoDrive[edit]
Type: bool
bClampedFrictionModel[edit]
Type: bool
Friction model that clamps the frictional force applied by the wheels. Should be more realistic.
bWheelSpeedOverride[edit]
Type: bool
Allows you to set the axle speed directly
WheelInertia[edit]
Type: float
Default value: 1.0
WheelLatAsymptoteSlip[edit]
Type: float
Default value: 1.4
WheelLatAsymptoteValue[edit]
Type: float
Default value: 0.7
WheelLatExtremumSlip[edit]
Type: float
Default value: 0.35
WheelLatExtremumValue[edit]
Type: float
Default value: 0.85
WheelLongAsymptoteSlip[edit]
Type: float
Default value: 2.0
WheelLongAsymptoteValue[edit]
Type: float
Default value: 0.6
WheelLongExtremumSlip[edit]
Type: float
Default value: 0.1
WheelLongExtremumValue[edit]
Type: float
Default value: 1.0
WheelSuspensionBias[edit]
Type: float
WheelSuspensionDamping[edit]
Type: float
WheelSuspensionStiffness[edit]
Type: float