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UE3:UTVehicleSimChopper (UDK)

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UDK Object >> Component >> ActorComponent >> SVehicleSimBase >> UTVehicleSimChopper
Package: 
UTGame
Direct subclass:
UTVehicleSimHover
This class in other games:
UT3

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

Property group 'UTVehicleSimChopper'[edit]

bAllowZThrust[edit]

Type: bool


bFullThrustOnDirectionChange[edit]

Type: bool

If true, use full forward thrust force while changing directions, even for reverse or strafing

bShouldCutThrustMaxOnImpact[edit]

Type: bool


bStabilizeStops[edit]

Type: bool

If bStabilizeStops=true, forces are applied to attempt to keep the vehicle from moving when it is stopped

DirectionChangeForce[edit]

Type: float


LatDamping[edit]

Type: float


LongDamping[edit]

Type: float


MaxRandForce[edit]

Type: float


MaxReverseForce[edit]

Type: float


MaxRiseForce[edit]

Type: float


MaxStrafeForce[edit]

Type: float


MaxThrustForce[edit]

Type: float


MaxYawRate[edit]

Type: float


PitchDamping[edit]

Type: float


PitchTorqueFactor[edit]

Type: float


PitchTorqueMax[edit]

Type: float


RandForceInterval[edit]

Type: float


RollDamping[edit]

Type: float


RollTorqueMax[edit]

Type: float


RollTorqueStrafeFactor[edit]

Type: float


RollTorqueTurnFactor[edit]

Type: float


StabilizationForceMultiplier[edit]

Type: float

Stabilization force multiplier when bStabilizeStops=true

Default value: 1.0

StopThreshold[edit]

Type: float


TurnDamping[edit]

Type: float


TurnTorqueFactor[edit]

Type: float


TurnTorqueMax[edit]

Type: float


UpDamping[edit]

Type: float


Internal variables[edit]

AccumulatedTime[edit]

Type: float


bHeadingInitialized[edit]

Type: bool


bRecentlyHit[edit]

Type: bool


bStrafeAffectsTurnDamping[edit]

Type: bool

If true, strafing will increase the turn rate

CurrentStabilizationMultiplier[edit]

Type: float

modified based on whether velocity is decreasing acceptably due to stabilization

Default value: 1.0

HardLimitAirSpeedScale[edit]

Type: float

If non-zero, hard limits the speed of vehicle to AirSpeed times this number

OldVelocity[edit]

Type: Object.Vector

OldVelocity saved to monitor stabilization

PitchViewCorrelation[edit]

Type: float


RandForce[edit]

Type: Object.Vector


RandTorque[edit]

Type: Object.Vector


StoppedBrakeTorque[edit]

Type: float

When not driving, braking torque to apply to wheels.

Default value: 5.0

StrafeTurnDamping[edit]

Type: float


TargetHeading[edit]

Type: float


TargetPitch[edit]

Type: float