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UE3:SceneCaptureCubeMapActor (UT3)
Object >> Actor >> SceneCaptureActor >> SceneCaptureCubeMapActor |
Place this actor in the level to capture a scene to a cube map render target texture. Among other things, this can be used to create a sky box-like effect. The capture actor itself is not actually visible in the game.
Properties[edit]
CubeMaterialInst[edit]
Type: MaterialInstanceConstant
Modifiers: transient
Material instance used to apply the target texture to the static mesh.
StaticMesh[edit]
Type: StaticMeshComponent
Modifiers: const
Used for visualizing the cube capture.
Default value: StaticMeshComponent'StaticMeshComponent0'
Default values[edit]
Subobjects[edit]
SceneCaptureCubeMapComponent0[edit]
Class: Engine.SceneCaptureCubeMapComponent
No new values.
This is where the real magic happens. Point this component's TextureTarget property to a cube map render target of your choice.
StaticMeshComponent0[edit]
Class: Engine.StaticMeshComponent
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
bAcceptsLights | False | ||||||||
CastShadow | False | ||||||||
CollideActors | False | ||||||||
HiddenGame | True | ||||||||
Scale3D |
|
||||||||
StaticMesh | StaticMesh'EditorMeshes.TexPropSphere' |