Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE3:SceneCaptureCubeMapActor (UDK)

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UDK Object >> Actor >> SceneCaptureActor >> SceneCaptureCubeMapActor
Package: 
Engine
This class in other games:
UT3

SceneCaptureCubeMapActor

Place this actor in the level iot capture it to a cube map render target texture. Uses a Cube map scene capture component

Properties[edit]

CubeMaterialInst[edit]

Type: MaterialInstanceConstant

Modifiers: transient

material instance used to apply the target texture to the static mesh

StaticMesh[edit]

Type: StaticMeshComponent

Modifiers: const

for visualizing the cube capture

Default value: StaticMeshComponent'StaticMeshComponent0'

Default values[edit]

Property Value
Components[0] SceneCaptureCubeMapComponent'SceneCaptureCubeMapComponent0'
Components[1] StaticMeshComponent'StaticMeshComponent0'
SceneCapture SceneCaptureCubeMapComponent'SceneCaptureCubeMapComponent0'

Subobjects[edit]

SceneCaptureCubeMapComponent0[edit]

Class: Engine.SceneCaptureCubeMapComponent

No new values.

StaticMeshComponent0[edit]

Class: Engine.StaticMeshComponent

Property Value
bAcceptsLights False
CastShadow False
CollideActors False
HiddenGame True
ReplacementPrimitive None
Scale3D
Member Value
X 0.6
Y 0.6
Z 0.6
StaticMesh StaticMesh'EditorMeshes.TexPropSphere'