The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall
UE3:SceneCaptureActor (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Engine
- Direct subclasses:
- SceneCapture2DActor, SceneCaptureCubeMapActor, SceneCaptureReflectActor
- This class in other games:
- UT3
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
SceneCaptureActor
Base class for actors that want to capture the scene using a scene capture component
Properties[edit]
Property group 'SceneCaptureActor'[edit]
SceneCapture[edit]
Type: SceneCaptureComponent
Modifiers: const
component that renders the scene to a texture
Default values[edit]
Property | Value |
---|---|
bNoDelete | True |
CollisionType | COLLIDE_CustomDefault |
Components[0] | SpriteComponent'Sprite' |
RemoteRole | ROLE_SimulatedProxy |
Subobjects[edit]
Sprite[edit]
Class: Engine.SpriteComponent
Property | Value |
---|---|
AlwaysLoadOnClient | False |
AlwaysLoadOnServer | False |
HiddenGame | True |
ReplacementPrimitive | None |
Instance functions[edit]
OnToggle[edit]
simulated function OnToggle (SeqAct_Toggle action)
Toggling enables or disables the scene capture.