I'm a doctor, not a mechanic
Difference between revisions of "UE3:SceneCaptureCubeMapActor (UT3)"
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| parent3 = Object | | parent3 = Object | ||
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− | + | Place this actor in the level to capture a scene to a cube map render target texture. Among other things, this can be used to create a [[sky box]]-like effect. The capture actor itself is not actually visible in the game. | |
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− | Place this actor in the level | + | |
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==Properties== | ==Properties== | ||
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'''[[Variables#Modifiers|Modifiers]]:''' transient | '''[[Variables#Modifiers|Modifiers]]:''' transient | ||
− | + | Material instance used to apply the target texture to the static mesh. | |
====StaticMesh==== | ====StaticMesh==== | ||
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'''[[Variables#Modifiers|Modifiers]]:''' const | '''[[Variables#Modifiers|Modifiers]]:''' const | ||
− | for visualizing the cube capture | + | Used for visualizing the cube capture. |
'''Default value:''' {{cl|StaticMeshComponent}}'{{tl|StaticMeshComponent0}}' | '''Default value:''' {{cl|StaticMeshComponent}}'{{tl|StaticMeshComponent0}}' | ||
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''No new values.'' | ''No new values.'' | ||
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+ | This is where the real magic happens. Point this component's {{tl|TextureTarget||SceneCaptureCubeMapComponent}} property to a cube map render target of your choice. | ||
====StaticMeshComponent0==== | ====StaticMeshComponent0==== |
Latest revision as of 11:08, 30 November 2008
Object >> Actor >> SceneCaptureActor >> SceneCaptureCubeMapActor |
Place this actor in the level to capture a scene to a cube map render target texture. Among other things, this can be used to create a sky box-like effect. The capture actor itself is not actually visible in the game.
Properties[edit]
CubeMaterialInst[edit]
Type: MaterialInstanceConstant
Modifiers: transient
Material instance used to apply the target texture to the static mesh.
StaticMesh[edit]
Type: StaticMeshComponent
Modifiers: const
Used for visualizing the cube capture.
Default value: StaticMeshComponent'StaticMeshComponent0'
Default values[edit]
Subobjects[edit]
SceneCaptureCubeMapComponent0[edit]
Class: Engine.SceneCaptureCubeMapComponent
No new values.
This is where the real magic happens. Point this component's TextureTarget property to a cube map render target of your choice.
StaticMeshComponent0[edit]
Class: Engine.StaticMeshComponent
Property | Value | ||||||||
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bAcceptsLights | False | ||||||||
CastShadow | False | ||||||||
CollideActors | False | ||||||||
HiddenGame | True | ||||||||
Scale3D |
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StaticMesh | StaticMesh'EditorMeshes.TexPropSphere' |