My program doesn't have bugs. It just develops random features.

Difference between revisions of "UE3:SceneCaptureCubeMapActor (UT3)"

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| parent3 = Object
 
| parent3 = Object
 
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{{autogenerated}}
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Place this actor in the level to capture a scene to a cube map render target texture. Among other things, this can be used to create a [[sky box]]-like effect. The capture actor itself is not actually visible in the game.
SceneCaptureCubeMapActor
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Place this actor in the level iot capture it to a cube map render target texture.
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Uses a Cube map scene capture component
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
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==Properties==
 
==Properties==
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'''[[Variables#Modifiers|Modifiers]]:''' transient
 
'''[[Variables#Modifiers|Modifiers]]:''' transient
  
material instance used to apply the target texture to the static mesh
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Material instance used to apply the target texture to the static mesh.
  
 
====StaticMesh====
 
====StaticMesh====
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'''[[Variables#Modifiers|Modifiers]]:''' const
 
'''[[Variables#Modifiers|Modifiers]]:''' const
  
for visualizing the cube capture
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Used for visualizing the cube capture.
  
 
'''Default value:''' {{cl|StaticMeshComponent}}'{{tl|StaticMeshComponent0}}'
 
'''Default value:''' {{cl|StaticMeshComponent}}'{{tl|StaticMeshComponent0}}'
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''No new values.''
 
''No new values.''
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This is where the real magic happens. Point this component's {{tl|TextureTarget||SceneCaptureCubeMapComponent}} property to a cube map render target of your choice.
  
 
====StaticMeshComponent0====
 
====StaticMeshComponent0====

Latest revision as of 11:08, 30 November 2008

UT3 Object >> Actor >> SceneCaptureActor >> SceneCaptureCubeMapActor
Package: 
Engine
This class in other games:
UDK

Place this actor in the level to capture a scene to a cube map render target texture. Among other things, this can be used to create a sky box-like effect. The capture actor itself is not actually visible in the game.

Properties[edit]

CubeMaterialInst[edit]

Type: MaterialInstanceConstant

Modifiers: transient

Material instance used to apply the target texture to the static mesh.

StaticMesh[edit]

Type: StaticMeshComponent

Modifiers: const

Used for visualizing the cube capture.

Default value: StaticMeshComponent'StaticMeshComponent0'

Default values[edit]

Property Value
Components[0] SceneCaptureCubeMapComponent'SceneCaptureCubeMapComponent0'
Components[1] StaticMeshComponent'StaticMeshComponent0'
SceneCapture SceneCaptureCubeMapComponent'SceneCaptureCubeMapComponent0'

Subobjects[edit]

SceneCaptureCubeMapComponent0[edit]

Class: Engine.SceneCaptureCubeMapComponent

No new values.

This is where the real magic happens. Point this component's TextureTarget property to a cube map render target of your choice.

StaticMeshComponent0[edit]

Class: Engine.StaticMeshComponent

Property Value
bAcceptsLights False
CastShadow False
CollideActors False
HiddenGame True
Scale3D
Member Value
X 0.6
Y 0.6
Z 0.6
StaticMesh StaticMesh'EditorMeshes.TexPropSphere'