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UE3:SeqAct_AIMoveToActor (UT3)
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Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_Latent >> SeqAct_AIMoveToActor |
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Properties[edit]
Property group 'SeqAct_AIMoveToActor'[edit]
bInterruptable[edit]
Type: bool
Should this move be interruptable?
Default values[edit]
Property | Value | ||||||||||
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ObjCategory | "AI" | ||||||||||
ObjClassVersion | 2 | ||||||||||
ObjName | "Move To Actor (Latent)" | ||||||||||
OutputLinks[2] |
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VariableLinks[1] |
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VariableLinks[2] |
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