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UE3:SeqAct_AIMoveToActor (UDK)
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Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_Latent >> SeqAct_AIMoveToActor |
Contents
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Properties[edit]
Property group 'SeqAct_AIMoveToActor'[edit]
bInterruptable[edit]
Type: bool
Should this move be interruptable?
bPickClosest[edit]
Type: bool
Should the AI pick the closest destination?
Destination[edit]
List of destinations to pick from
LookAt[edit]
Type: Actor
MovementSpeedModifier[edit]
Type: float
Controls the max speed of the AI while moving
Default value: 1.0
Internal variables[edit]
LastDestinationChoice[edit]
Type: int
Modifiers: transient
Last destination chosen by an AI
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
ObjCategory | "AI" | ||||||||
ObjName | "Move To Actor" | ||||||||
ObjRemoveInProject[0] | "Gear" | ||||||||
OutputLinks[2] |
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VariableLinks[1] |
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VariableLinks[2] |
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Functions[edit]
Static events[edit]
GetObjClassVersion[edit]
static event int GetObjClassVersion ()
Overrides: SequenceObject.GetObjClassVersion
Return the version number for this class. Child classes should increment this method by calling Super then adding a individual class version to the result. When a class is first created, the number should be 0; each time one of the link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of Super.GetObjClassVersion() should be incremented by 1.
Returns:
- the version number for this specific class.