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UE3:SeqAct_ActorFactory (UT3)
Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_Latent >> SeqAct_ActorFactory |
Contents
- Package:
- Engine
- Direct subclass:
- SeqAct_ActorFactoryEx
- This class in other games:
- UDK
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Property group 'SeqAct_ActorFactory'[edit]
bCheckSpawnCollision[edit]
Type: bool
Prevent spawning at locations with bBlockActors
Default value: True
bEnabled[edit]
Type: bool
Is this factory enabled?
Default value: True
Factory[edit]
Type: ActorFactory
Modifiers: export, editinline
Type of actor factory to use when creating the actor
PointSelection[edit]
Type: EPointSelection
Method of spawn point selection
SpawnCount[edit]
Type: int
Number of actors to create
Default value: 1
SpawnDelay[edit]
Type: float
Delay applied after creating an actor before creating the next one
Default value: 0.5
SpawnPoints[edit]
Set of points where Objects will be spawned
Internal variables[edit]
bIsSpawning[edit]
Type: bool
Is this factory currently in the process of spawning?
LastSpawnIdx[edit]
Type: int
Last index used to spawn at, for PS_Normal/PS_Reverse
Default value: -1
RemainingDelay[edit]
Type: float
Remaining time before attempting the next spawn
SpawnedCount[edit]
Type: int
Number of actors spawned so far
Default values[edit]
Property | Value | ||||||||||||
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InputLinks[0] |
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InputLinks[1] |
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InputLinks[2] |
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InputLinks[3] |
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ObjCategory | "Actor" | ||||||||||||
ObjName | "Actor Factory" | ||||||||||||
VariableLinks[0] |
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VariableLinks[1] |
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VariableLinks[2] |
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Enums[edit]
EPointSelection[edit]
- PS_Normal
- Try each spawn point in a linear method
- PS_Random
- Pick the first available randomly selected point
- PS_Reverse
- PS_Normal, but in reverse