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Difference between revisions of "UE3:SeqAct AddFloat (UDK)"

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m (1 revision: class descriptions for UDK January update (part 4))
 
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{| class="list defaults"
 
{| class="list defaults"
! {{tl|SeqVarLink||SequenceOp|Member}}
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! {{tl|SeqVarLink||SequenceOp structs|Member}}
 
! Value
 
! Value
 
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! {{tl|SeqVarLink||SequenceOp structs|Member}}
 
! Value
 
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{| class="list defaults"
 
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! {{tl|SeqVarLink||SequenceOp structs|Member}}
 
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{| class="list defaults"
 
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! {{tl|SeqVarLink||SequenceOp|Member}}
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! {{tl|SeqVarLink||SequenceOp structs|Member}}
 
! Value
 
! Value
 
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Latest revision as of 05:44, 17 January 2010

Package: 
Engine
This class in other games:
UT3


Properties[edit]

Property group 'SeqAct_AddFloat'[edit]

ValueA[edit]

Type: float


ValueB[edit]

Type: float


Internal variables[edit]

FloatResult[edit]

Type: float


IntResult[edit]

Type: int


Default values[edit]

Property Value
ObjCategory "Math"
ObjName "Add Float"
VariableLinks[0]
Member Value
ExpectedType Class'Engine.SeqVar_Float'
LinkDesc "A"
PropertyName 'ValueA'
VariableLinks[1]
Member Value
ExpectedType Class'Engine.SeqVar_Float'
LinkDesc "B"
PropertyName 'ValueB'
VariableLinks[2]
Member Value
bWriteable True
ExpectedType Class'Engine.SeqVar_Float'
LinkDesc "FloatResult"
PropertyName 'FloatResult'
VariableLinks[3]
Member Value
bWriteable True
ExpectedType Class'Engine.SeqVar_Int'
LinkDesc "IntResult"
PropertyName 'IntResult'