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UE3:SeqAct_SetSequenceVariable (UDK)

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UDK Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_SetSequenceVariable
Package: 
Engine
Direct subclasses:
SeqAct_AccessObjectList, SeqAct_AddFloat, SeqAct_AddInt, SeqAct_CastToFloat, SeqAct_CastToInt, SeqAct_DivideFloat, SeqAct_DivideInt, SeqAct_ModifyObjectList, SeqAct_MultiplyFloat, SeqAct_MultiplyInt, SeqAct_SetBool, SeqAct_SetFloat, SeqAct_SetInt, SeqAct_SetLocation, SeqAct_SetObject, SeqAct_SetString, SeqAct_SetVector, SeqAct_SubtractFloat, SeqAct_SubtractInt
This class in other games:
UT3

Base class for all sequence actions that are capable of changing the value of a SequenceVariable

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved

Default values[edit]

Property Value
ObjCategory "Set Variable"
ObjName "Set Variable"

Events[edit]

IsValidUISequenceObject[edit]

event bool IsValidUISequenceObject (optional UIScreenObject TargetObject)

Overrides: SequenceObject.IsValidUISequenceObject

Determines whether this class should be displayed in the list of available ops in the UI's kismet editor.

Parameters:

  • TargetObject - the widget that this SequenceObject would be attached to.

Returns:

TRUE if this sequence object should be available for use in the UI kismet editor