Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:SeqAct_SetSequenceVariable (UT3)
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Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_SetSequenceVariable |
- Package:
- Engine
- Direct subclasses:
- SeqAct_AddFloat, SeqAct_AddInt, SeqAct_CastToFloat, SeqAct_CastToInt, SeqAct_DivideFloat, SeqAct_DivideInt, SeqAct_ModifyObjectList, SeqAct_MultiplyFloat, SeqAct_MultiplyInt, SeqAct_SetBool, SeqAct_SetFloat, SeqAct_SetInt, SeqAct_SetObject, SeqAct_SetString, SeqAct_SetVector, SeqAct_SubtractFloat, SeqAct_SubtractInt
- This class in other games:
- UDK
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Base class for all sequence actions that are capable of changing the value of a SequenceVariable
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved
Default values[edit]
Property | Value |
---|---|
ObjCategory | "Set Variable" |
ObjName | "Set Variable" |
Events[edit]
IsValidUISequenceObject[edit]
event bool IsValidUISequenceObject (optional UIScreenObject TargetObject)
Overrides: SequenceObject.IsValidUISequenceObject
Determines whether this class should be displayed in the list of available ops in the UI's kismet editor.
Parameters:
- TargetObject - the widget that this SequenceObject would be attached to.
Returns:
- TRUE if this sequence object should be available for use in the UI kismet editor