Gah - a solution with more questions. – EntropicLqd
UE3:SeqAct_ModifyObjectList (UT3)
Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_SetSequenceVariable >> SeqAct_ModifyObjectList |
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A ModifyObjectList Action is used to manipulate an ObjectListVar or a set of ObjectListVars.
Basically, a ModifyObjectList Action should be thought of as the operations that can be done to a set of ObjectLists. You have the Action point to a set of ObjectLists and then you use the normal kismet firing of events to cause the Action to affect the Lists.
The action provides a number of actions:
Add: This will add objects that are being referenced to the List(s) Remove: This will remove objects that are being referenced from the List(s) Empty: This will remove all objects in the List(s)
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Todo: this should be a conditional
Properties[edit]
Property group 'SeqAct_ModifyObjectList'[edit]
ListEntriesCount[edit]
Type: int
Modifiers: editconst
Default values[edit]
Property | Value | ||||||||||||||
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InputLinks[0] |
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InputLinks[1] |
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InputLinks[2] |
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ObjCategory | "Object List" | ||||||||||||||
ObjName | "Modify ObjectList" | ||||||||||||||
VariableLinks[0] |
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VariableLinks[1] |
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VariableLinks[2] |
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