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UE3:SeqAct_CameraFade (UDK)

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UDK Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_CameraFade
Package: 
Engine


Properties[edit]

Property group 'SeqAct_CameraFade'[edit]

bPersistFade[edit]

Type: bool

Should the fade persist?

Default value: True

FadeColor[edit]

Type: Object.Color

Color to use as the fade

FadeOpacity[edit]

Type: float

The opacity that the camera will fade to

Default value: 1.0

FadeTime[edit]

Type: float

How long to fade to FadeOpacity from the camera's current fade opacity

Default value: 1.0

Internal variables[edit]

CachedPCs[edit]

Type: array<PlayerController>

Modifiers: transient

List of PCs this action is applied to

FadeAlpha[edit]

Type: Object.Vector2D

Modifiers: deprecated

Range of alpha to fade, FadeAlpha.X + ((1.f - FadeTimeRemaining/FadeTime) * (FadeAlpha.Y - FadeAlpha.X))

Default value:

Member Value
X 0.0
Y 1.0

FadeTimeRemaining[edit]

Type: float

Time left before reaching full alpha

Default values[edit]

Property Value
bAutoActivateOutputLinks False
bLatentExecution True
ObjCategory "Camera"
ObjName "Fade"
OutputLinks[1]
Member Value
LinkDesc "Finished"
VariableLinks[0]
Member Value
bHidden True

Static events[edit]

GetObjClassVersion[edit]

static event int GetObjClassVersion ()

Overrides: SequenceObject.GetObjClassVersion

(Description copied from SequenceObject.GetObjClassVersion)
Return the version number for this class. Child classes should increment this method by calling Super then adding a individual class version to the result. When a class is first created, the number should be 0; each time one of the link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of Super.GetObjClassVersion() should be incremented by 1.

Returns:

the version number for this specific class.