Gah - a solution with more questions. – EntropicLqd

UE3:SeqAct_ConsoleCommand (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 11:47, 6 November 2009 by (Talk)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UDK Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_ConsoleCommand
Package: 
Engine
This class in other games:
UT3


Properties[edit]

Property group 'SeqAct_ConsoleCommand'[edit]

Commands[edit]

Type: array<string>

Array of console commands to issue, in the order to execute them.

Internal variables[edit]

Command[edit]

Type: string

deprecated. Use Commands array.

Default values[edit]

Property Value
ObjCategory "Misc"
ObjName "Console Command"

Functions[edit]

Static events[edit]

GetObjClassVersion[edit]

static event int GetObjClassVersion ()

Overrides: SequenceObject.GetObjClassVersion

Return the version number for this class. Child classes should increment this method by calling Super then adding a individual class version to the result. When a class is first created, the number should be 0; each time one of the link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of Super.GetObjClassVersion() should be incremented by 1.

Returns:

the version number for this specific class.

Events[edit]

VersionUpdated[edit]

event VersionUpdated (int OldVersion, int NewVersion)

Overrides: SequenceOp.VersionUpdated

Called when the version is updated, in case any special handling is desired script-side.