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UE3:SeqAct_ConsoleCommand (UDK)
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Revision as of 11:47, 6 November 2009 by (Talk)
Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_ConsoleCommand |
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Properties[edit]
Property group 'SeqAct_ConsoleCommand'[edit]
Commands[edit]
Array of console commands to issue, in the order to execute them.
Internal variables[edit]
Command[edit]
Type: string
deprecated. Use Commands array.
Default values[edit]
Property | Value |
---|---|
ObjCategory | "Misc" |
ObjName | "Console Command" |
Functions[edit]
Static events[edit]
GetObjClassVersion[edit]
static event int GetObjClassVersion ()
Overrides: SequenceObject.GetObjClassVersion
Return the version number for this class. Child classes should increment this method by calling Super then adding a individual class version to the result. When a class is first created, the number should be 0; each time one of the link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of Super.GetObjClassVersion() should be incremented by 1.
Returns:
- the version number for this specific class.
Events[edit]
VersionUpdated[edit]
Overrides: SequenceOp.VersionUpdated
Called when the version is updated, in case any special handling is desired script-side.