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Difference between revisions of "UE3:SeqAct ControlGameMovie (UDK)"

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m (1 revision: class descriptions for UDK January update (part 4))
 
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Latest revision as of 06:45, 17 January 2010

UDK Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_Latent >> SeqAct_ControlGameMovie
Package: 
GameFramework


Properties[edit]

Property group 'Movie'[edit]

EndOfRenderingMovieFrame[edit]

Type: int

When the fading from audio and video to just audio should occur *

Default value: -1

MovieName[edit]

Type: string

Which movie to play

StartOfRenderingMovieFrame[edit]

Type: int

When the fading in from just audio to audio and video should occur *

Default value: -1

Default values[edit]

Property Value
bAutoActivateOutputLinks False
InputLinks[0]
Member Value
LinkDesc "Play"
InputLinks[1]
Member Value
LinkDesc "Stop"
OutputLinks[0]
Member Value
LinkDesc "Out"
OutputLinks[1]
Member Value
LinkDesc "Movie Completed"
VariableLinks[0]
Member Value
ExpectedType Class'Engine.SeqVar_String'
LinkDesc "MovieName"
PropertyName 'MovieName'