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Difference between revisions of "UE3:SeqAct ControlGameMovie (UDK)"
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m (1 revision: class descriptions for UDK January update (part 4)) |
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Latest revision as of 06:45, 17 January 2010
Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_Latent >> SeqAct_ControlGameMovie |
- Package:
- GameFramework
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Properties[edit]
Property group 'Movie'[edit]
EndOfRenderingMovieFrame[edit]
Type: int
When the fading from audio and video to just audio should occur *
Default value: -1
MovieName[edit]
Type: string
Which movie to play
StartOfRenderingMovieFrame[edit]
Type: int
When the fading in from just audio to audio and video should occur *
Default value: -1
Default values[edit]
Property | Value | ||||||||
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bAutoActivateOutputLinks | False | ||||||||
InputLinks[0] |
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InputLinks[1] |
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OutputLinks[0] |
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OutputLinks[1] |
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VariableLinks[0] |
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