Mostly Harmless
UE3:SeqAct_ControlGameMovie (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 05:45, 17 January 2010 by Wormbo (Talk | contribs) (1 revision: class descriptions for UDK January update (part 4))
Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_Latent >> SeqAct_ControlGameMovie |
- Package:
- GameFramework
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Properties[edit]
Property group 'Movie'[edit]
EndOfRenderingMovieFrame[edit]
Type: int
When the fading from audio and video to just audio should occur *
Default value: -1
MovieName[edit]
Type: string
Which movie to play
StartOfRenderingMovieFrame[edit]
Type: int
When the fading in from just audio to audio and video should occur *
Default value: -1
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
bAutoActivateOutputLinks | False | ||||||||
InputLinks[0] |
|
||||||||
InputLinks[1] |
|
||||||||
OutputLinks[0] |
|
||||||||
OutputLinks[1] |
|
||||||||
VariableLinks[0] |
|