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UE3:SeqAct_ConvertToString (UDK)

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UDK Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_ConvertToString
Package: 
Engine

null

Properties[edit]

Property group 'SeqAct_ConvertToString'[edit]

bIncludeVarComment[edit]

Type: bool


Default value: True

NumberOfInputs[edit]

Type: int


Default value: 1

VarSeparator[edit]

Type: string


Default value: ", "

Default values[edit]

Property Value
ObjCategory "Misc"
ObjName "Convert To String"
VariableLinks[0]
Member Value
bAllowAnyType True
LinkDesc "Inputs"
VariableLinks[1]
Member Value
bWriteable True
ExpectedType Class'Engine.SeqVar_String'
LinkDesc "Output"

Static events[edit]

GetObjClassVersion[edit]

static event int GetObjClassVersion ()

Overrides: SequenceObject.GetObjClassVersion

(Description copied from SequenceObject.GetObjClassVersion)
Return the version number for this class. Child classes should increment this method by calling Super then adding a individual class version to the result. When a class is first created, the number should be 0; each time one of the link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of Super.GetObjClassVersion() should be incremented by 1.

Returns:

the version number for this specific class.