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Difference between revisions of "UE3:SeqAct ConvertToString (UDK)"
From Unreal Wiki, The Unreal Engine Documentation Site
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− | ! {{tl|SeqVarLink||SequenceOp|Member}} | + | ! {{tl|SeqVarLink||SequenceOp structs|Member}} |
! Value | ! Value | ||
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{| class="list defaults" | {| class="list defaults" | ||
− | ! {{tl|SeqVarLink||SequenceOp|Member}} | + | ! {{tl|SeqVarLink||SequenceOp structs|Member}} |
! Value | ! Value | ||
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Revision as of 05:24, 17 January 2010
Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_ConvertToString |
- Package:
- Engine
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
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Properties
Property group 'SeqAct_ConvertToString'
bIncludeVarComment
Type: bool
Default value: True
NumberOfInputs
Type: int
Default value: 1
VarSeparator
Type: string
Default value: ", "
Default values
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
ObjCategory | "Misc" | ||||||||
ObjName | "Convert To String" | ||||||||
VariableLinks[0] |
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VariableLinks[1] |
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Static events
GetObjClassVersion
static event int GetObjClassVersion ()
Overrides: SequenceObject.GetObjClassVersion
(Description copied from SequenceObject.GetObjClassVersion)
Return the version number for this class. Child classes should increment this method by calling Super then adding a individual class version to the result. When a class is first created, the number should be 0; each time one of the link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of Super.GetObjClassVersion() should be incremented by 1.
Returns:
- the version number for this specific class.