I don't need to test my programs. I have an error-correcting modem.

UE3:SeqAct_ConvertToString (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 05:24, 17 January 2010 by (Talk)

Jump to: navigation, search
UDK Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_ConvertToString
Package: 
Engine

null

Properties

Property group 'SeqAct_ConvertToString'

bIncludeVarComment

Type: bool


Default value: True

NumberOfInputs

Type: int


Default value: 1

VarSeparator

Type: string


Default value: ", "

Default values

Property Value
ObjCategory "Misc"
ObjName "Convert To String"
VariableLinks[0]
Member Value
bAllowAnyType True
LinkDesc "Inputs"
VariableLinks[1]
Member Value
bWriteable True
ExpectedType Class'Engine.SeqVar_String'
LinkDesc "Output"

Static events

GetObjClassVersion

static event int GetObjClassVersion ()

Overrides: SequenceObject.GetObjClassVersion

(Description copied from SequenceObject.GetObjClassVersion)
Return the version number for this class. Child classes should increment this method by calling Super then adding a individual class version to the result. When a class is first created, the number should be 0; each time one of the link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of Super.GetObjClassVersion() should be incremented by 1.

Returns:

the version number for this specific class.