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UE3:SeqAct_Delay (UDK)

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UDK Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_Latent >> SeqAct_Delay
Package: 
Engine
This class in other games:
UT3


Properties[edit]

Property group 'SeqAct_Delay'[edit]

bStartWillRestart[edit]

Type: bool

When set triggering start again with restart the time without triggering the finished output, otherwise default behavior of not changing the initial delay time

Duration[edit]

Type: float

Default duration to use if no variables are linked

Default value: 1.0

Internal variables[edit]

bDelayActive[edit]

Type: bool

Modifiers: const

Is this delay currently active?

DefaultDuration[edit]

Type: float

Modifiers: const


Default value: 1.0

LastUpdateTime[edit]

Type: float

Modifiers: const

Time at which this op was last updated, to prevent multiple updates per tick

RemainingTime[edit]

Type: float

Modifiers: const

Remaining time left on the duration

Default values[edit]

Property Value
InputLinks[0]
Member Value
LinkDesc "Start"
InputLinks[1]
Member Value
LinkDesc "Stop"
InputLinks[2]
Member Value
LinkDesc "Pause"
ObjCategory "Misc"
ObjName "Delay"
VariableLinks[0]
Member Value
ExpectedType Class'Engine.SeqVar_Float'
LinkDesc "Duration"
PropertyName 'Duration'

Functions[edit]

Native functions[edit]

ResetDelayActive[edit]

native function ResetDelayActive ()


Events[edit]

IsValidUISequenceObject[edit]

event bool IsValidUISequenceObject (optional UIScreenObject TargetObject)

Overrides: SequenceObject.IsValidUISequenceObject

Determines whether this class should be displayed in the list of available ops in the UI's kismet editor.

Parameters:

  • TargetObject - the widget that this SequenceObject would be attached to.

Returns:

TRUE if this sequence object should be available for use in the UI kismet editor

Other instance functions[edit]

Reset[edit]

function Reset ()

Overrides: SequenceOp.Reset