Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE3:SeqAct_Delay (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UDK Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_Latent >> SeqAct_Delay
Package: 
Engine
This class in other games:
UT3


Properties

Property group 'SeqAct_Delay'

bStartWillRestart

Type: bool

When set triggering start again with restart the time without triggering the finished output, otherwise default behavior of not changing the initial delay time

Duration

Type: float

Default duration to use if no variables are linked

Default value: 1.0

Internal variables

bDelayActive

Type: bool

Modifiers: const

Is this delay currently active?

DefaultDuration

Type: float

Modifiers: const


Default value: 1.0

LastUpdateTime

Type: float

Modifiers: const

Time at which this op was last updated, to prevent multiple updates per tick

RemainingTime

Type: float

Modifiers: const

Remaining time left on the duration

Default values

Property Value
InputLinks[0]
Member Value
LinkDesc "Start"
InputLinks[1]
Member Value
LinkDesc "Stop"
InputLinks[2]
Member Value
LinkDesc "Pause"
ObjCategory "Misc"
ObjName "Delay"
VariableLinks[0]
Member Value
ExpectedType Class'Engine.SeqVar_Float'
LinkDesc "Duration"
PropertyName 'Duration'

Functions

Native functions

ResetDelayActive

native function ResetDelayActive ()


Events

IsValidUISequenceObject

event bool IsValidUISequenceObject (optional UIScreenObject TargetObject)

Overrides: SequenceObject.IsValidUISequenceObject

Determines whether this class should be displayed in the list of available ops in the UI's kismet editor.

Parameters:

  • TargetObject - the widget that this SequenceObject would be attached to.

Returns:

TRUE if this sequence object should be available for use in the UI kismet editor

Other instance functions

Reset

function Reset ()

Overrides: SequenceOp.Reset