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UE3:SeqAct_DrawText (UDK)

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Revision as of 05:24, 17 January 2010 by (Talk)

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UDK Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_DrawText
Package: 
Engine


Properties

Property group 'SeqAct_DrawText'

bDisplayOnObject

Type: bool


DisplayTimeSeconds

Type: float


Default value: -1.0

DrawTextInfo

Type: HUD.KismetDrawTextInfo


Default value:

Member Value
MessageColor
Member Value
A 255
B 255
G 255
R 255
MessageEndTime -1.0
MessageFont Font'EngineFonts.SmallFont'
MessageFontScale
Member Value
X 1.0
Y 1.0

Default values

Property Value
bAutoActivateOutputLinks False
bLatentExecution True
InputLinks[0]
Member Value
LinkDesc "Show"
InputLinks[1]
Member Value
LinkDesc "Hide"
ObjCategory "Misc"
ObjName "Draw Text"
VariableLinks[1]
Member Value
bHidden True
ExpectedType Class'Engine.SeqVar_String'
LinkDesc "String"
MinVars 0

Static events

GetObjClassVersion

static event int GetObjClassVersion ()

Overrides: SequenceObject.GetObjClassVersion

Return the version number for this class. Child classes should increment this method by calling Super then adding a individual class version to the result. When a class is first created, the number should be 0; each time one of the link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of Super.GetObjClassVersion() should be incremented by 1.

Returns:

the version number for this specific class.