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UE3:SeqAct_DrawText (UDK)
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Revision as of 05:24, 17 January 2010 by (Talk)
Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_DrawText |
- Package:
- Engine
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Properties
Property group 'SeqAct_DrawText'
bDisplayOnObject
Type: bool
DisplayTimeSeconds
Type: float
Default value: -1.0
DrawTextInfo
Type: HUD.KismetDrawTextInfo
Default value:
Member | Value | ||||||||||
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MessageColor |
|
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MessageEndTime | -1.0 | ||||||||||
MessageFont | Font'EngineFonts.SmallFont' | ||||||||||
MessageFontScale |
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Default values
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
bAutoActivateOutputLinks | False | ||||||||||
bLatentExecution | True | ||||||||||
InputLinks[0] |
|
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InputLinks[1] |
|
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ObjCategory | "Misc" | ||||||||||
ObjName | "Draw Text" | ||||||||||
VariableLinks[1] |
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Static events
GetObjClassVersion
static event int GetObjClassVersion ()
Overrides: SequenceObject.GetObjClassVersion
Return the version number for this class. Child classes should increment this method by calling Super then adding a individual class version to the result. When a class is first created, the number should be 0; each time one of the link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of Super.GetObjClassVersion() should be incremented by 1.
Returns:
- the version number for this specific class.