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UE3:SeqAct_Gate (UDK)

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UDK Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_Gate
Package: 
Engine
This class in other games:
UT3


Properties[edit]

Property group 'SeqAct_Gate'[edit]

AutoCloseCount[edit]

Type: int

Auto close after this many activations

bOpen[edit]

Type: bool

Is this gate currently open?

Default value: True

Internal variables[edit]

CurrentCloseCount[edit]

Type: int

Current threshold for closing the gate (increments to keep pace with ActivateCount)

Default values[edit]

Property Value
bAutoActivateOutputLinks False
bSuppressAutoComment False
InputLinks[1]
Member Value
LinkDesc "Open"
InputLinks[2]
Member Value
LinkDesc "Close"
InputLinks[3]
Member Value
LinkDesc "Toggle"
ObjCategory "Misc"
ObjName "Gate"

Events[edit]

IsValidUISequenceObject[edit]

event bool IsValidUISequenceObject (optional UIScreenObject TargetObject)

Overrides: SequenceObject.IsValidUISequenceObject

Determines whether this class should be displayed in the list of available ops in the UI's kismet editor.

Parameters:

  • TargetObject - the widget that this SequenceObject would be attached to.

Returns:

TRUE if this sequence object should be available for use in the UI kismet editor