I don't need to test my programs. I have an error-correcting modem.

UE3:SeqAct_GetVelocity (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 06:45, 17 January 2010 by Wormbo (Talk | contribs) (1 revision: class descriptions for UDK January update (part 4))

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UDK Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_GetVelocity
Package: 
Engine
This class in other games:
UT3


Properties[edit]

Property group 'SeqAct_GetVelocity'[edit]

VelocityMag[edit]

Type: float

Modifiers: editconst


VelocityVect[edit]

Type: Object.Vector

Modifiers: editconst


Default values[edit]

Property Value
ObjCategory "Actor"
ObjName "Get Velocity"
VariableLinks[1]
Member Value
bWriteable True
ExpectedType Class'Engine.SeqVar_Float'
LinkDesc "Velocity Mag"
PropertyName 'VelocityMag'
VariableLinks[2]
Member Value
bWriteable True
ExpectedType Class'Engine.SeqVar_Vector'
LinkDesc "Velocity Vect"
PropertyName 'VelocityVect'

Static events[edit]

GetObjClassVersion[edit]

static event int GetObjClassVersion ()

Overrides: SequenceObject.GetObjClassVersion

Return the version number for this class. Child classes should increment this method by calling Super then adding a individual class version to the result. When a class is first created, the number should be 0; each time one of the link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of Super.GetObjClassVersion() should be incremented by 1.

Returns:

the version number for this specific class.