There is no spoon
UE3:SeqAct_GiveInventory (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_GiveInventory |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Properties[edit]
Property group 'SeqAct_GiveInventory'[edit]
bClearExisting[edit]
Type: bool
bForceReplace[edit]
Type: bool
InventoryList[edit]
Type: array<class<Inventory> >
Default values[edit]
Property | Value |
---|---|
ObjCategory | "Pawn" |
ObjName | "Give Inventory" |