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UE3:SeqAct_IsInObjectList (UT3)
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Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_IsInObjectList |
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A IsInObjectList Action is used to test whether an object is in the referenced object list or not.
The default is to check for all objects in the list. If the CheckForAllObjects is unchecked then if ANY of the objects attached to Object(s)ToTest are found, then we will set "In List" to hot
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Properties[edit]
Property group 'SeqAct_IsInObjectList'[edit]
bCheckForAllObjects[edit]
Type: bool
Determines whether or not we check for ALL or ANY objects referenced via Object(s)ToTest *
Default value: True
Internal variables[edit]
bObjectFound[edit]
Type: bool
Modifiers: private, transient
Default values[edit]
Property | Value | ||||||||||||
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InputLinks[0] |
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ObjCategory | "Object List" | ||||||||||||
ObjName | "IsIn ObjectList" | ||||||||||||
OutputLinks[0] |
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OutputLinks[1] |
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VariableLinks[0] |
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VariableLinks[1] |
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Events[edit]
IsValidUISequenceObject[edit]
event bool IsValidUISequenceObject (optional UIScreenObject TargetObject)
Overrides: SequenceObject.IsValidUISequenceObject
Determines whether this class should be displayed in the list of available ops in the UI's kismet editor.
Parameters:
- TargetObject - the widget that this SequenceObject would be attached to.
Returns:
- TRUE if this sequence object should be available for use in the UI kismet editor