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UE3:SeqAct_IsInObjectList (UDK)

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UDK Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_IsInObjectList
Package: 
Engine
This class in other games:
UT3

A IsInObjectList Action is used to test whether an object is in the referenced object list or not.

The default is to check for all objects in the list. If the CheckForAllObjects is unchecked then if ANY of the objects attached to Object(s)ToTest are found, then we will set "In List" to hot

Properties[edit]

Property group 'SeqAct_IsInObjectList'[edit]

bCheckForAllObjects[edit]

Type: bool

Determines whether or not we check for ALL or ANY objects referenced via Object(s)ToTest *

Default value: True

Internal variables[edit]

bObjectFound[edit]

Type: bool

Modifiers: private, transient


Default values[edit]

Property Value
InputLinks[0]
Member Value
LinkDesc "Test if in List"
ObjCategory "Object List"
ObjName "IsIn ObjectList"
OutputLinks[0]
Member Value
LinkDesc "In List"
OutputLinks[1]
Member Value
LinkDesc "Not in List"
VariableLinks[0]
Member Value
LinkDesc "Object(s)ToTest"
PropertyName
VariableLinks[1]
Member Value
bWriteable True
ExpectedType Class'Engine.SeqVar_ObjectList'
LinkDesc "ObjectListVar"

Events[edit]

IsValidUISequenceObject[edit]

event bool IsValidUISequenceObject (optional UIScreenObject TargetObject)

Overrides: SequenceObject.IsValidUISequenceObject

Determines whether this class should be displayed in the list of available ops in the UI's kismet editor.

Parameters:

  • TargetObject - the widget that this SequenceObject would be attached to.

Returns:

TRUE if this sequence object should be available for use in the UI kismet editor