Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:SeqAct_IsInObjectList (UT3)
Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_IsInObjectList |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
A IsInObjectList Action is used to test whether an object is in the referenced object list or not.
The default is to check for all objects in the list. If the CheckForAllObjects is unchecked then if ANY of the objects attached to Object(s)ToTest are found, then we will set "In List" to hot
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
Property group 'SeqAct_IsInObjectList'
bCheckForAllObjects
Type: bool
Determines whether or not we check for ALL or ANY objects referenced via Object(s)ToTest *
Default value: True
Internal variables
bObjectFound
Type: bool
Modifiers: private, transient
Default values
Property | Value | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
InputLinks[0] |
|
||||||||||||
ObjCategory | "Object List" | ||||||||||||
ObjName | "IsIn ObjectList" | ||||||||||||
OutputLinks[0] |
|
||||||||||||
OutputLinks[1] |
|
||||||||||||
VariableLinks[0] |
|
||||||||||||
VariableLinks[1] |
|
Events
IsValidUISequenceObject
Overrides: SequenceObject.IsValidUISequenceObject
Determines whether this class should be displayed in the list of available ops in the UI's kismet editor.
Parameters:
- TargetObject - the widget that this SequenceObject would be attached to.
Returns:
- TRUE if this sequence object should be available for use in the UI kismet editor