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Difference between revisions of "UE3:SeqAct LevelStreamingBase (UDK)"

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{{UE3:SeqAct_LevelStreamingBase (UT3)}}
+
{{infobox class
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| package = Engine
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| parent1 = SeqAct_Latent
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| parent2 = SequenceAction
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| parent3 = SequenceOp
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| parent4 = SequenceObject
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| parent5 = Object
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| abstract = yes
 +
}}
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{{autogenerated}}
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SeqAct_LevelStreamingBase
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 +
Base Kismet action exposing loading and unloading of levels.
 +
 
 +
==Properties==
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===Property group 'SeqAct_LevelStreamingBase'===
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====bMakeVisibleAfterLoad====
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'''Type:''' [[bool]]
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 +
Whether to make the level immediately visible after it finishes loading
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'''Default value:''' True
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====bShouldBlockOnLoad====
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'''Type:''' [[bool]]
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 +
Whether we want to force a blocking load
 +
 
 +
===Default values===
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{| class="list defaults"
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! Property
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! Value
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|-
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| {{tl|InputLinks||SequenceOp}}[0]
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|
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{| class="list defaults"
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! {{tl|SeqOpInputLink||SequenceOp structs|Member}}
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! Value
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|-
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| LinkDesc
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| "Load"
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|}
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|-
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| {{tl|InputLinks||SequenceOp}}[1]
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|
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{| class="list defaults"
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! {{tl|SeqOpInputLink||SequenceOp structs|Member}}
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! Value
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|-
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| LinkDesc
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| "Unload"
 +
|}
 +
|-
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| {{tl|ObjCategory||SequenceObject}}
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| "Level"
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|}

Revision as of 06:24, 17 January 2010

UDK Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_Latent >> SeqAct_LevelStreamingBase
Package: 
Engine
Direct subclasses:
SeqAct_LevelStreaming, SeqAct_MultiLevelStreaming
This class in other games:
UT3

SeqAct_LevelStreamingBase

Base Kismet action exposing loading and unloading of levels.

Properties

Property group 'SeqAct_LevelStreamingBase'

bMakeVisibleAfterLoad

Type: bool

Whether to make the level immediately visible after it finishes loading

Default value: True

bShouldBlockOnLoad

Type: bool

Whether we want to force a blocking load

Default values

Property Value
InputLinks[0]
Member Value
LinkDesc "Load"
InputLinks[1]
Member Value
LinkDesc "Unload"
ObjCategory "Level"