I'm a doctor, not a mechanic
UE3:SeqAct_MultiLevelStreaming (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_Latent >> SeqAct_LevelStreamingBase >> SeqAct_MultiLevelStreaming |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
SeqAct_MultiLevelStreaming
Kismet action exposing loading and unloading of multiple levels at once.
Properties[edit]
Property group 'SeqAct_MultiLevelStreaming'[edit]
bUnloadAllOtherLevels[edit]
Type: bool
Should any levels not contained in Levels be unloaded?
Levels[edit]
Type: array<LevelStreamingNameCombo>
Array of levels to load/ unload
Internal variables[edit]
bStatusIsOk[edit]
Type: bool
Modifiers: transient
Default values[edit]
Property | Value |
---|---|
ObjName | "Stream Levels" |
Structs[edit]
LevelStreamingNameCombo[edit]
Modifiers: native
- LevelStreaming Level
- Cached LevelStreaming object that is going to be loaded/ unloaded on request.
- name LevelName
- LevelStreaming object name.