I don't need to test my programs. I have an error-correcting modem.

UE3:SeqAct_LevelVisibility (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT3 Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_Latent >> SeqAct_LevelVisibility
Package: 
Engine
This class in other games:
UDK

SeqAct_LevelVisibility

Kismet action exposing associating/ dissociating of levels.

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

Property group 'SeqAct_LevelVisibility'[edit]

Level[edit]

Type: LevelStreaming

LevelStreaming object that is going to be associated/ dissociated on request

LevelName[edit]

Type: name

LevelStreaming object name

Default values[edit]

Property Value
InputLinks[0]
Member Value
LinkDesc "Make Visible"
InputLinks[1]
Member Value
LinkDesc "Hide"
ObjCategory "Level"
ObjName "Change Level Visibility"