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Difference between revisions of "UE3:SeqAct MakeNoise (UDK)"
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Causes target actor to make a noise that AI will hear | Causes target actor to make a noise that AI will hear | ||
Latest revision as of 06:24, 17 January 2010
Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_MakeNoise |
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Causes target actor to make a noise that AI will hear
Properties[edit]
Property group 'SeqAct_MakeNoise'[edit]
Loudness[edit]
Type: float
Default value: 1.0
Default values[edit]
Property | Value |
---|---|
ObjCategory | "AI" |
ObjName | "MakeNoise" |
Static events[edit]
GetObjClassVersion[edit]
Overrides: SequenceObject.GetObjClassVersion
Return the version number for this class. Child classes should increment this method by calling Super then adding a individual class version to the result. When a class is first created, the number should be 0; each time one of the link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of Super.GetObjClassVersion() should be incremented by 1.
Returns:
- the version number for this specific class.