Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE3:SeqAct_MakeNoise (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UDK Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_MakeNoise
Package: 
Engine
This class in other games:
UT3

Causes target actor to make a noise that AI will hear

Properties

Property group 'SeqAct_MakeNoise'

Loudness

Type: float


Default value: 1.0

Default values

Property Value
ObjCategory "AI"
ObjName "MakeNoise"

Static events

GetObjClassVersion

static event int GetObjClassVersion ()

Overrides: SequenceObject.GetObjClassVersion

Return the version number for this class. Child classes should increment this method by calling Super then adding a individual class version to the result. When a class is first created, the number should be 0; each time one of the link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of Super.GetObjClassVersion() should be incremented by 1.

Returns:

the version number for this specific class.