Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:SeqAct_MakeNoise (UDK)
Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_MakeNoise |
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Causes target actor to make a noise that AI will hear
Properties
Property group 'SeqAct_MakeNoise'
Loudness
Type: float
Default value: 1.0
Default values
Property | Value |
---|---|
ObjCategory | "AI" |
ObjName | "MakeNoise" |
Static events
GetObjClassVersion
Overrides: SequenceObject.GetObjClassVersion
Return the version number for this class. Child classes should increment this method by calling Super then adding a individual class version to the result. When a class is first created, the number should be 0; each time one of the link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of Super.GetObjClassVersion() should be incremented by 1.
Returns:
- the version number for this specific class.